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authorKévin Le Gouguec <kevin.legouguec@gmail.com>2020-07-14 23:14:25 +0200
committerKévin Le Gouguec <kevin.legouguec@gmail.com>2020-07-14 23:14:25 +0200
commit7fad68ac3517e55adc9ab6817a5778f10374f3b0 (patch)
tree39d8cdded9121f4b5b2527ad93328c433da6d6bb
parent0a85b2fb9d680dd2ffd2064c9fcb5a588c85bfbd (diff)
downloadmemory-leaks-7fad68ac3517e55adc9ab6817a5778f10374f3b0.tar.xz
Mention some school projects
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@@ -90,3 +90,13 @@ their unique use-case.
This was my first deep-dive into a considerable codebase, and thus my
first opportunity to practise various aspects of software development
(version control, debugging) on a non-trivial C++ project.
+** 2009 – 2014: school projects at INSA de Lyon
+Thanks to INSA's generalist syllabus, as well as [[http://gamerush.free.fr/debriefing2.html][some extra-curricular
+activies]], I touched on a wide array of problem domains and
+technologies:
+
+- drivers for segmented LCD displays on MSP430 microcontrollers, in C,
+- image recognition based on [[https://en.wikipedia.org/wiki/Image_moment#Rotation_invariants][Hu moment invariants]], in C,
+- game engines, in C++ and Java,
+- GUIs in Java,
+- webservers, in Java and Go.